Missile, Ion
Consumable · Average–Devastating · premium–artifact
item-typeConsumableraritypremium
Wrist-launcher ammo that explodes for ion damage on the target and nearby, disabling loose electronics; scales each tier.
Best fora wrist-launcher user fighting droids
You have a +1 bonus to attack rolls made with this enhanced wrist launcher ammunition, which deals 1d6 kinetic damage on a hit. This bonus is in addition to any bonuses granted by the weapon. Additionally, hit or miss, the missile then explodes. The target and each creature within 5 feet must make a DC 16 Dexterity saving throw, taking 2d6 ion damage on a failed save or half as much on a successful one. Any electronics within the blast radius that aren't being worn or carried are disabled until rebooted.