Holocron

Ax-108 Sentry Gun

Medium construct · CR 1
sizeMediumcr1
An automated security gun that sprays a wide cone of blaster fire across anyone who trips its sensors in a guarded area.
Artillery
How to run itPlace it over a doorway or corner and hose 10-ft. cubes of PCs with the DC 14 burst; immobile and fragile, so reward players who break line of sight or rush it.

Sentry guns come in a wide variety of different sizes, yields, and types. These weapons can typically be found near high-value areas such as detention cells, command centers, and laboratories. For best results, they are placed in areas such as corners, above security doors, or other positions that afford them a wide field of fire. Sentry guns are usually linked to the central security system, but can be operated manually by remote. Once activated, these turrets may use active sensors and preprogrammed criteria to identify threats and fire upon any hostiles they encounter. Sentry guns are also used on starships and may automatically engage nearby hostiles and are linked to the ship's central security system. Some sentry guns include targeting sensors that seek out energy signatures from enemy weapons, with built-in computers to determine which targets pose the most immediate threat.

Armor Class 12 · Hit Points 33 (6d8 + 6) · Speed 0 ft.

STR DEX CON INT WIS CHA
12 2 13 14 11 4

Circuitry (Trait). The construct has disadvantage on saving throws against effects that would deal ion or lightning damage.

Targeting Systems (Trait). The sentry gun uses its Intelligence modifier for attack, damage, and intitiative rolls.

Repeating Blaster Burst (Action). The sentry gun sprays a 10-foot-cube area within 100 feet with shots. Each creature in the area must make a Dexterity saving throw (DC 14). On a failure, the creature takes 9 (1d12 + 3) energy damage. On a success, the creature takes half damage.