Bantha, Adult
Huge beast · CR 6
sizeHugecr6

A full-grown bantha, immensely strong and stubborn, that bowls prey over with a goring ram and crushes it underfoot.
Brute
How to run itTrampling Charge for the DC 18 knockdown, follow with a bonus-action Stomp on the prone target, and grind down anything that stands in its path.
Armor Class 13 · Hit Points 126 (11d12 + 55) · Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 | 9 | 21 | 3 | 11 | 6 |
Trampling Charge (Trait). If the bantha moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the bantha can make one stomp attack against it as a bonus action.
Ram (Action). Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) kinetic damage.
Stomp (Action). Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) kinetic damage.