Bantha, Adolescent
Huge beast · CR 4
sizeHugecr4

A young bantha — a shaggy mountain of muscle that rams targets down and stomps the fallen flat.
Brute
How to run itCharge 20+ ft. to ram for the DC 14 knockdown, then bonus-action Stomp the prone victim; point its bulk at whoever's blocking the herd.
Armor Class 12 · Hit Points 76 (8d10 + 32) · Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 | 9 | 17 | 3 | 11 | 6 |
Trampling Charge (Trait). If the bantha moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the bantha can make one stomp attack against it as a bonus action.
Ram (Action). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 6) kinetic damage.
Stomp (Action). Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 21 (3d10 + 6) kinetic damage.