Fambaa
Huge beast · CR 3
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A huge amphibious draft beast whose stomping charge knocks foes flat and shatters fortifications as a living siege engine.
Brute
How to run itMarch it into the front line, lead with Stomp to deal big damage and knock targets prone, then Bite; aim it at walls and objects for double siege damage.
Armor Class 14 · Hit Points 85 (10d12 + 20) · Speed 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 | 9 | 15 | 3 | 10 | 7 |
Amphibious (Trait). The fambaa can breathe air and water.
Siege Monster (Trait). The fambaa deals double damage to objects and structures.
Bite (Action). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (3d6 + 6) kinetic damage.
Stomp (Action). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) kinetic damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.