Holocron

Destroyer Droid

Large droid · CR 7
sizeLargecr7
A rolling droideka that deploys into a shielded twin-cannon platform, shrugging off hits and saturating areas with blaster fire.
Soldier
How to run itRoll in at 60 ft, deploy, and pin the party with cannon fire and Blaster Volley; raise the Deflector Shield against the biggest incoming hit.

Melee destroyer droids are an early variation of the Trade Federation droideka. Developed as the ultimate melee unit, the Melee Destroyer Droid is tougher than the standard droidekas but utilizes weaker shields. The primary weapon of the grapple droideka is its lethal mechanical claws.

Armor Class 17 · Hit Points 142 (15d10+60) · Speed 15 ft. (attack form) or 60 ft. (ball form)

STR DEX CON INT WIS CHA
14 18 18 13 15 7

Circuitry (Trait). The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.

Ball Form (Trait). As a bonus action, the destroyer droid can transform into or out of ball form. While in ball form, the destroyer droid has increased speed, but it can not attack.

Multiattack (Action). The destroyer droid makes two weapon attacks.

Blaster Cannons (Action). Ranged Weapon Attack: +7 to hit, range 100/400, one target. Hit: 11 (2d6+4) energy damage.

Blaster Volley (Action). The destroyer droid sprays a 10-foot-cube area within normal range of its blaster cannons with shots. Each creature in the area must make a DC 15 Dexterity saving throw, taking normal weapon damage on a failed save.

Deflector Shield (Reaction). The destroyer droid adds 3 to its AC against one attack that would hit it. To do so, the destroyer droid must see the attacker.