Melee Destroyer Droid
Melee destroyer droids are an early variation of the Trade Federation droideka. Developed as the ultimate melee unit, the Melee Destroyer Droid is tougher than the standard droidekas but utilizes weaker shields. The primary weapon of the grapple droideka is its lethal mechanical claws.
Armor Class 17 · Hit Points 157 (15d10+75) · Speed 15 ft. (attack form) or 60 ft. (ball form)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 14 | 20 | 13 | 15 | 7 |
Circuitry (Trait). The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Ball Form (Trait). As a bonus action, the destroyer droid can transform into or out of ball form. While in ball form, the destroyer droid has increased speed, but it can not attack.
Multiattack (Action). The destroyer droid makes two weapon attacks.
Claws (Action). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) kinetic damage and the target is grappled.
Rend (Action). The destroyer droid tears apart a grappled opponent. A grappled creature must make a DC 15 Strength saving throw. On a failure, the creature takes 18 (4d6+4) kinetic damage and is stunned until the end of the destroyer droids' next turn. On a success, the creature takes normal weapon damage.
Deflector Shield (Reaction). The destroyer droid adds 2 to its AC against one attack that would hit it. To do so, the destroyer droid must see the attacker.