Holocron

Fathier

Large beast · CR 1/2
sizeLargecr1/2
Fathier
A blindingly fast racing quadruped whose trampling charge bowls riders over and lets it pile on a downed foe.
Skirmisher
How to run itCharge 20+ ft straight in for the Trampling Charge knockdown, then bonus-action Hooves the prone target; use its 60 ft speed to keep darting through.

Fathiers are a species of non-sentient quadrupeds that are often used as mounts. Wealthy inhabitants of Kergans and Cantonica ride them in competition.

Armor Class 11 · Hit Points 26 (4d10 + 4) · Speed 60 ft.

STR DEX CON INT WIS CHA
18 12 13 3 12 8

Keen Hearing (Trait). The fathier has advantage on Wisdom (Perception) checks that rely on hearing.

Trampling Charge (Trait). If the fathier moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the fathier can make another attack with its hooves against it as a bonus action.

Hooves (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) kinetic damage.