Varactyl, Adult
Large beast · CR 1/2
sizeLargecr1/2

A swift climbing reptavian that charges down prey, knocking it sprawling before its powerful bite finishes the job.
Skirmisher
How to run itClose 20+ feet straight to bite for the prone save; once a victim is down, follow up with the bonus-action bite, then use the 50-ft speed to reposition.
Armor Class 11 · Hit Points 19 (3d10+32) · Speed 50 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 12 | 13 | 2 | 12 | 7 |
Trampling Charge (Trait). If the varactyl moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the varactyl can make another attack with its bite against it as a bonus action.
Bite (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) kinetic damage.