Varactyl, Adolescent
Large beast · CR 1/4
sizeLargecr1/4

A young, fast-running reptavian lizard that builds momentum and bowls riders and hunters flat with a charging bite.
Skirmisher
How to run itRun at least 20 feet straight in before biting to trigger Trampling Charge; if the target falls prone, spend the bonus action to bite again.
Armor Class 10 · Hit Points 13 (2d10+2) · Speed 50 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 10 | 12 | 2 | 11 | 7 |
Trampling Charge (Trait). If the varactyl moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the varactyl can make another attack with its bite against it as a bonus action.
Bite (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) kinetic damage.