Holocron

Varactyl, Adolescent

Large beast · CR 1/4
sizeLargecr1/4
Varactyl, Adolescent
A young, fast-running reptavian lizard that builds momentum and bowls riders and hunters flat with a charging bite.
Skirmisher
How to run itRun at least 20 feet straight in before biting to trigger Trampling Charge; if the target falls prone, spend the bonus action to bite again.

Armor Class 10 · Hit Points 13 (2d10+2) · Speed 50 ft., climb 30 ft.

STR DEX CON INT WIS CHA
16 10 12 2 11 7

Trampling Charge (Trait). If the varactyl moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the varactyl can make another attack with its bite against it as a bonus action.

Bite (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) kinetic damage.