Dianoga, Adolescent

Armor Class 13 · Hit Points 51 (6d10 + 18) · Speed 15 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 13 | 16 | 4 | 12 | 5 |
Limited Amphibiousness (Trait). The dianoga can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Multiattack (Action). The dianoga can make two attacks: one with its tentacles and one with its bite.
Tentacles (Action). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) kinetic damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained.
Bite (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) kinetic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until the poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.