Holocron

Dianoga, Adolescent

Large beast · CR 2
sizeLargecr2
Dianoga, Adolescent
An amphibious trash-pit predator that snares prey with restraining tentacles and follows up with a paralyzing venomous bite.
Controller
How to run itLurk submerged, grapple and restrain a target with tentacles from 10 ft, then bite to paralyze with poison; hold it while the rest flail to free it.

Armor Class 13 · Hit Points 51 (6d10 + 18) · Speed 15 ft., swim 30 ft.

STR DEX CON INT WIS CHA
14 13 16 4 12 5

Limited Amphibiousness (Trait). The dianoga can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Multiattack (Action). The dianoga can make two attacks: one with its tentacles and one with its bite.

Tentacles (Action). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) kinetic damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained.

Bite (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) kinetic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until the poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.