Holocron

Katarn

Large beast · CR 2
sizeLargecr2
Katarn
A keen-sensed arboreal predator that drops from above and bites with crushing force, doubling its damage on the plunge.
Lurker
How to run itClimb high, then Diving Ambush an isolated PC for bonus falling damage and a DC 15 prone save; bite and claw the grounded target, then scale away to re-stalk.

Armor Class 13 · Hit Points 37 (5d10 + 10) · Speed 50 ft., climb 50 ft.

STR DEX CON INT WIS CHA
14 16 14 2 12 6

Diving Ambush (Trait). If the katarn drops on a target from above and then hits it with a bite attack on the same turn, the target takes an extra 3 (1d6) kinetic damage per 10 feet fallen, up to 21 (6d6). If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the katarn misses, it takes half normal falling damage.

Keen Sight and Smell (Trait). The katarn has advantage on Wisdom (Perception) checks that rely on sight and smell.

Bite (Action). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) kinetic damage.

Claws (Action). Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 6 (1d8 + 2) kinetic damage.