Tuk'ata

Armor Class 14 · Hit Points 59 (7d10+21) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 11 | 16 | 10 | 11 | 4 |
Keen Senses (Trait). The Tuk'ata has advantage on Wisdom (Perception) checks.
Sith-born (Trait). Dark forcecasters and Sith (species) have advantage on Animal Handling checks against Tuk'ata.
Telepathy (Trait). Tuk'ata can communicate telepathically with other creature within it's line of sight.
Multiattack (Action). The Tuk'ata makes two attacks, once with its bite and once with its claws or poisonous stingers.
Bite (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) kinetic damage.
Claws (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) kinetic damage.
Poisonous Stingers (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) kinetic damage. The creature must then succeed on a Constitution saving throw (DC 13) or become poisoned.