Holocron

Tuk'ata

Large aberration · CR 2
sizeLargecr2
Tuk'ata
A Sith-bred Force hound that hunts in telepathic packs, biting, clawing, and stinging prey into poisoned helplessness.
Skirmisher
How to run itCoordinate via telepathy to gang a single PC, multiattack bite plus poisonous stingers to land the poison save, then dart to the next target.

Armor Class 14 · Hit Points 59 (7d10+21) · Speed 30 ft.

STR DEX CON INT WIS CHA
16 11 16 10 11 4

Keen Senses (Trait). The Tuk'ata has advantage on Wisdom (Perception) checks.

Sith-born (Trait). Dark forcecasters and Sith (species) have advantage on Animal Handling checks against Tuk'ata.

Telepathy (Trait). Tuk'ata can communicate telepathically with other creature within it's line of sight.

Multiattack (Action). The Tuk'ata makes two attacks, once with its bite and once with its claws or poisonous stingers.

Bite (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) kinetic damage.

Claws (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) kinetic damage.

Poisonous Stingers (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) kinetic damage. The creature must then succeed on a Constitution saving throw (DC 13) or become poisoned.