Reek, Adolescent
Large beast · CR 2
sizeLargecr2

A fast, ill-tempered horned beast that builds up speed and gores prey hard enough to bowl it over.
Brute
How to run itUse its 50-ft speed to back off and Charge 20+ ft straight in for bonus gore damage and a knockdown; trample one target, reposition, repeat.
Armor Class 12 · Hit Points 45 (6d10+12) · Speed 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 | 8 | 15 | 2 | 12 | 6 |
Charge (Trait). If the reek moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) kinetic damage. If the target is a Large or smaller, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Gore (Action). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) kinetic damage.