Mynock Swarm

Armor Class 14 · Hit Points 39 (7d10) · Speed 5 ft., fly 40ft
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 | 16 | 11 | 2 | 8 | 6 |
Atmosphere Agnostic (Trait). The mynock swarm can survive in any type of atmosphere or vacuum.
Pack Tactics (Trait). The mynock swarm has advantage on an attack roll against a creature if at least one ally of the mynock swarm is within 5 feet of the creature and the ally isn't incapacitated.
Swarm (Trait). The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a small mynock. The swarm can't regain hit points or gain temporary hit points.
Energy Drain (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 17 (4d6 + 3) kinetic damage, the swarm loses 3 (1d6) hit points, and a mynock attaches to the target, and is considered a separate creature with its own statistics for the remainder of combat.