Hawk-bat
Small beast · CR 1/4
sizeSmallcr1/4

A small flying predator with keen senses and blindsight that dives on prey in packs, raking with razor talons.
Skirmisher
How to run itFly in fast and gang a single PC so Pack Tactics grants advantage, strike with talons, then flit away on its 60-ft fly speed before it can be cornered.
Armor Class 12 · Hit Points 7 (2d6) · Speed 10 ft., climb 10 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 | 14 | 10 | 3 | 14 | 5 |
Echolocation (Trait). The hawk-bat loses blindsight when deafened.
Keen Hearing and Sight (Trait). The hawk-bat has advantage on Wisdom (Perception) checks that rely on hearing and sight.
Pack Tactics (Trait). The hawk-bat has advantage on an attack roll against a creature if at least one of the hawk-bat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Talons (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) kinetic damage.