Horned Kath Hound
Armor Class 13 · Hit Points 22 (4d8 + 4) · Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 15 | 12 | 3 | 12 | 6 |
Keen Hearing and Smell (Trait). The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Charge (Trait). If the hound moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the hound can make another attack with its tusks against it as a bonus action.
Pack Tactics (Trait). The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) kinetic damage.
Tusk (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) kinetic damage.