Holocron

Junk Droid

Medium droid · CR 1/4
sizeMediumcr1/4
A cobbled-together scrap droid that switches between blaster carbine fire and vibroblade swings as the fight demands.
Soldier
How to run itTrade range for melee freely — two carbine shots at distance or two vibroblade swings adjacent; keep it clear of ion and lightning, its Circuitry weakness.

Armor Class 13 · Hit Points 13 (2d8+4) · Speed 30 ft.

STR DEX CON INT WIS CHA
10 14 15 6 8 5

Circuitry (Trait). The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.

Multiattack (Action). The junkyard droid makes two blaster carbine attacks or two vibroblade attacks.

Blaster Carbine (Action). Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 5 (1d6+2) energy damage.

Vibroblade (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) kinetic damage.