Kaadu
Large beast · CR 1/8
sizeLargecr1/8


A large amphibious Naboo herd beast, sure-footed on land and water but armed only with kicking hooves.
Skirmisher
How to run itUse its 40-ft. land and 30-ft. swim to flee or reposition, kick with hooves when cornered, and lean on Sure-Footed to resist being knocked prone.
Kaadu, native to Naboo, travel in herds numbering in the millions. They are amphibious, being able to stay underwater for up to two hours. Kaadu build their nests in muddy swamps and grassy plains, where the females lay between 100 and 250 eggs at a time.
Armor Class 10 · Hit Points 13 (2d10+2) · Speed 40 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 10 | 13 | 2 | 10 | 5 |
Sure-Footed (Trait). The kaadu has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Hooves (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) kinetic damage.