Scrange

Armor Class 13 · Hit Points 126 (12d12+48) · Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 | 12 | 19 | 2 | 12 | 7 |
Ambusher (Trait). In the first round of a combat, the scrange has advantage on attack rolls against any creature it surprised.
Bioluminescent (Trait). The scrange either emits dim light in a 10-foot radius, or bright light in a 10-foot radius and dim light for an additional 10 ft.. It can switch between the options as a bonus action.
Mud Camouflage (Trait). The scrange has advantage on Dexterity (Stealth) checks made to hide in muddy terrain.
Multiattack (Action). The scrange makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Bite (Action). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 6) kinetic damage.
Tail (Action). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 24 (4d10 + 6) kinetic damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.