Holocron

Scrange

Huge beast · CR 7
sizeHugecr7
Scrange
A huge bioluminescent ambush predator that lies hidden in mud, then erupts with a sweeping tail that bowls prey over.
Lurker
How to run itHide in muddy terrain for the Ambusher round, dim its glow, then strike two different targets with bite and tail — the tail's DC 16 save can knock a PC prone.

Armor Class 13 · Hit Points 126 (12d12+48) · Speed 40 ft.

STR DEX CON INT WIS CHA
23 12 19 2 12 7

Ambusher (Trait). In the first round of a combat, the scrange has advantage on attack rolls against any creature it surprised.

Bioluminescent (Trait). The scrange either emits dim light in a 10-foot radius, or bright light in a 10-foot radius and dim light for an additional 10 ft.. It can switch between the options as a bonus action.

Mud Camouflage (Trait). The scrange has advantage on Dexterity (Stealth) checks made to hide in muddy terrain.

Multiattack (Action). The scrange makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite (Action). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 6) kinetic damage.

Tail (Action). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 24 (4d10 + 6) kinetic damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.