Haywire
Tech power · At-will
power-typeTechlevel0concentration
New in SW5eBrand-new SW5e trick: a tech cantrip that, on a failed Intelligence saving throw, deals lightning damage and pushes the target 5 feet in a random cardinal direction. The push doesn't provoke opportunity attacks, and the damage scales with your level.✨
One creature within 30 feet must pass an Intelligence save or take 1d6 lightning damage and move 5 feet in a random direction.
DamageControl
●●○breadth · at-will forced movement
TargetingSingle
Use whennudging an enemy out of position while dealing at-will damage
ScalingDamage increases by 1d6 at 5th, 11th, and 17th level (up to 4d6).
!Movement direction is random (d4) — you cannot control where the target ends up.
lightningcontrol-conditionillusion
Pairs withhazard-terrain setups where any movement is bad · abilities that exploit displacement · a Tech caster wanting cantrip repositioning
You momentarily surround a creature you can see within range with electronic interference and holographic illusions. The target must succeed on an Intelligence saving throw, or it takes 1d6 lightning damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn't provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.
The power's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
- Casting Period
- 1 action
- Range
- 30 feet
- Duration
- Instantaneous
- Concentration
- No