Vertical Maneuvering
Tech power · Level 3
power-typeTechlevel3concentrationtrue
Tweaked from 5eYou already know this as 5e Fly — It's basically Fly — you gain a flying speed — but slower (40 ft) and only near a surface, with the upside that it can catch a fall as a reaction, lowers you safely instead of dropping you, and shrugs off prone and forced movement. ✨
Gain a 40-foot fly speed (within 30 feet of a surface), immunity to prone, and advantage on push/pull saves for up to 1 hour.
MovementDefense
●●○breadth · must stay near surfaces
TargetingSelf
Use whenyou need persistent flight or want to negate falling damage reactively
ScalingFlat — no higher-slot scaling.
!Requires concentration for up to 1 hour; fly speed only functions within 30 feet of a solid surface — open-air or high-altitude movement is not supported.
mobilitywarding
Pairs withInstant Translocation for a mobile Tech build · a ranged attacker who wants elevated positioning · Tonal Translocate
If you cast this power as a reaction, your fall is stopped, and you remain aloft. For the duration, as long as you are within 30 feet of a solid surface, you have a flying speed of 40 feet. In addition, you can't be knocked prone, and you have advantage on saving throws made against effects that would push you or pull you. When the power ends, you are gently lowered to the ground, if you are within 30 feet of it.
- Casting Period
- 1 action; or 1 reaction, which you take when you are falling and within 30 feet of a solid surface
- Range
- Self
- Duration
- up to 1 hour
- Concentration
- Yes