Holocron

Holding Cell

Tech power · Level 4
power-typeTechlevel4concentrationtrue
Same as 5eYou already know this as 5e Resilient Sphere — This is Resilient Sphere with a Star Wars coat of paint—same level, same Dexterity save, same impassable weightless bubble that nothing can enter or leave.
Encase a Large-or-smaller creature in an impenetrable energy sphere on a failed Dex save; nothing can pass through in either direction.
Control
●●breadth · strong but narrow trigger
TargetingSingle
Use whenyou need to neutralize a dangerous enemy completely without killing them
ScalingFlat — no higher-slot scaling.
!Requires concentration; the sphere can be rolled by creatures inside or picked up from outside, potentially repositioning the threat.
control-conditionwardingkinetic
Pairs witha disintegrate caster who can pop the sphere later · interrogation scenarios · high tech save DC
PlaystyleController

A sphere of shimmering energy springs into being and encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other power effects—can pass through the barrier, in or out, though a creature in the sphere can breathe. The sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere's walls and thus roll the sphere at up to half the creature's speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate power targeting the globe destroys it without harming anything inside it.

Codex
Casting Period
1 action
Range
120 feet
Duration
up to 1 minute
Concentration
Yes