Holocron

Imperial Guard Sentinel

Medium humanoid · CR 6
sizeMediumcr6
A cyborg Senate Sentinel trained to kill Jedi, whose lightning-charged force pike can stun anyone it touches.
Soldier
How to run itFight shoulder-to-shoulder with another guard for advantage, strike at 10 ft. reach, and target a key PC to lock them down with the DC 14 stun.

A subdivision of the Senate Guard, the Senate Sentinels were charged with protecting the Jedi Temple on Coruscant from looters and were specially trained to kill Jedi. Their armor and robes were gray and white, and they wield powerful force pikes that can effectively block a Jedi's lightsaber. They have robotic voices and are thought to be cyborgs.

Armor Class 17 · Hit Points 84 (13d8 + 26) · Speed 30 ft.

STR DEX CON INT WIS CHA
17 10 17 10 16 9

Choreography of Belligerence (Trait). The Imperial Senate Sentinel has advantage on attack rolls against a creature if at least one other Imperial Guard is within 5 feet of the creature and the ally isn't incapacitated.

Force Pike (Action). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit 8 (1d10 + 3) kinetic damage plus 6 (2d6) lightning damage. On a hit, the target must then succeed on a Constitution Saving Throw (DC 14) or become stunned.