Holocron

Force Leap

Force power · At-will · Universal
power-typeForcelevel0alignmentUniversalconcentration
Tweaked from 5eYou already know this as 5e Jump — Like Jump, this boosts your leaping — but instead of tripling distance it lets you use your Force casting stat for jump rolls and always treats you as having a running start. ✨
✨
Substitute your forcecasting score for Strength on all jumps until the end of your next turn, always counting a running start.
Movement
●○○breadth · situational mobility, one turn
TargetingSelf
Use whenyou need to cross a gap or reach an elevated position quickly
ScalingFlat — no higher-slot scaling.
!Only lasts until the end of your next turn — plan the leap on the same turn you cast it.
mobilitykinetic
Pairs withlow-Strength caster · vertical terrain encounters · mobile skirmisher build
PlaystyleSkirmisher✨

Until the end of your next turn, you can use your forcecasting ability score instead of your Strength score when you jump, and always count as having made a running start before jumping.

Codex
Casting Period
1 bonus action
Range
Self
Duration
1 round
Concentration
No