Holocron

Wall Run

Force power · At-will · Universal
power-typeForcelevel0alignmentUniversalconcentration
Tweaked from 5eYou already know this as 5e Spider Climb — It's basically Spider Climb — climb speed and hands-free movement up vertical surfaces — but it's an at-will self-buff that lasts only until end of turn and (unlike Spider Climb) can't take you upside down across ceilings.
Until end of turn, gain a climbing speed, move up vertical surfaces hands-free, and get advantage on Acrobatics and Athletics checks.
Movement
●●breadth · terrain-dependent
TargetingSelf
Use whenyou need to scale a wall, reach high ground, or bypass difficult terrain fast
ScalingFlat — no higher-slot scaling.
!You fall immediately if you end the turn on a vertical surface without another means of staying aloft.
mobilitykinetic
Pairs withagile melee builds · scouts and skirmishers · vertical-environment encounters

Until the end of the turn, you have a climbing speed equal to your walking speed and you have advantage on Dexterity (Acrobatics) and Strength (Athletics) checks that involve movement. For the same duration, you can move up, down, and across vertical surfaces while leaving your hands free. This does not allow you to move upside down along ceilings. If you are on a vertical surface when you no longer have a climbing speed, you immediately fall unless you have some other means of remaining there.

Codex
Casting Period
1 bonus action
Range
Self
Duration
1 turn
Concentration
No