Kinetite
⟜ Requires Sustained Lightning
A 5-foot-diameter sphere of compressed lightning appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make a Dexterity saving throw, taking 2d6 kinetic damage on a failed save or half as much damage on a successful one, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Force Potency. When you cast this power with a force slot of 3rd level or higher, both the lightning and kinetic damage increase by 1d6 for each slot level above 2nd.
- Casting Period
- 1 action
- Range
- 60 feet
- Duration
- up to 1 minute
- Concentration
- Yes