Holocron

Greater Kinetite

Force power · Level 5 · Dark
power-typeForcelevel5alignmentDarkconcentrationtrue

⟜ Requires Kinetite

Tweaked from 5eYou already know this as 5e Flaming Sphere — It's Flaming Sphere reskinned as lightning — a persistent sphere you move 30 ft with a bonus action and ram into foes — just hits harder (5d8) at a higher level, so ignore the 'lightning' name overlap with Lightning Bolt.
Place a roving lightning ball dealing 5d8 on appearance; bonus action each turn to ram it for 5d8 kinetic on a failed Dex save.
DamageControl
●●breadth · dark-side, concentration
TargetingSingle
Use whenyou want a persistent mobile damage source you can reposition each turn
ScalingBoth damage types increase by 1d8 per slot level above 5th.
!Dark-side power — corruption cost applies; requires concentration and Kinetite prerequisite.
lightningkineticenergy
Pairs withKinetite · Improved Kinetite · Dark-side damage caster
PlaystyleControllerBlaster

A 5-foot diameter sphere of compressed lightning appears in an unoccupied space of your choice and lasts for the duration. Each creature within 5 feet of the sphere when the power is cast must make a Dexterity saving throw. A creature takes 5d8 lightning damage on a failed save, or half as much damage on a successful one.

As a bonus action on each of your turns, you can move the ball of lightning up to 30 feet vertically or horizontally. If you ram the sphere into a creature, that creature must make a Dexterity saving throw or take 5d8 kinetic damage (or half as much damage on a success), and the sphere stops moving this turn. A creature takes half as damage on a successful Dexterity saving throw.

Force Potency. When you cast this power with a force slot of 6th level or higher, both the lightning and kinetic damage increase by 1d8 for each slot level above 5th.

Codex
Casting Period
1 action
Range
120 feet
Duration
up to 1 minute
Concentration
Yes