Holocron

Cryogenic Storm

Tech power · Level 4
power-typeTechlevel4concentration
Tweaked from 5eYou already know this as 5e Ice Storm — This is your Ice Storm, just with the bludgeoning damage relabeled as kinetic damage in SW5e's flavor.
Summon a 20-foot-radius freezing cylinder: 2d8 kinetic + 4d6 cold (Dex save half), leaving difficult terrain until your next turn.
DamageControl
●●breadth · damage plus zone control
TargetingArea
Use whenenemies are grouped and you want to slow their advance with difficult terrain
ScalingKinetic damage increases by 1d8 for each slot level above 4th.
!Only the kinetic portion scales; the larger cold damage dice stay fixed at higher slots.
coldkineticarea-denialcontrol-condition
Pairs withpowers that force enemies to move through the zone · Engineer archetype · high tech save DC
PlaystyleControllerBlaster

A storm of cryogenic energy encompasses the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 kinetic damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

The storm's area of effect becomes difficult terrain until the end of your next turn.

Overcharge Tech. When you cast this power using a tech slot of 5th level or higher, the kinetic damage increases by 1d8 for each slot level above 4th.

Codex
Casting Period
1 action
Range
120 feet
Duration
Instantaneous
Concentration
No