Holocron

Illusory Terrain

Tech power · Level 4
power-typeTechlevel4concentration
Same as 5eYou already know this as 5e Hallucinatory Terrain — It's a straight rename of Hallucinatory Terrain — same 4th-level, 150-foot-cube illusion that re-skins terrain's look/sound/smell but not its feel, so touch gives it away.
Make a 150-foot-cube area of terrain look, sound, and smell like different terrain for 24 hours; tactile contact can expose the illusion.
RitualUtility
○○breadth · narrow situational use
TargetingArea
Use whensetting an ambush or concealing a camp or path before enemies arrive
ScalingFlat — no higher-slot scaling.
!Takes 10 minutes to cast; touching the terrain reveals the illusion with an Investigation check vs. your tech save DC.
illusionarea-denialstealth
Pairs withambush tactics · a party that sets up the battlefield before combat · Operative archetype
PlaystyleController

You make terrain in a 150-foot cube in range look, sound, and smell like some other sort of terrain.

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your tech save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

Codex
Casting Period
10 minutes
Range
300 feet
Duration
24 hours
Concentration
No