Find the Path
Tech power · Level 6
power-typeTechlevel6concentrationtrue
Tweaked from 5eYou already know this as 5e Find the Path — It's exactly your Find the Path, just scoped to 'same planet' instead of 'same plane of existence' since SW5e drops planar travel. ✨
Always know the direction and distance to a fixed familiar location, and automatically choose the most direct path at every junction.
RitualDetection
●○○breadth · exploration only, fixed target
TargetingSelf
Use whennavigating to a known destination across hostile or unfamiliar terrain
ScalingFlat — no higher-slot scaling.
!Takes 1 minute to cast; fails for moving or non-specific destinations, and requires concentration for up to a full day.
divinationmobility
Pairs withan exploration-heavy campaign · a scout or navigator role · overland travel scenarios
This power calculates out the shortest, most direct physical route to a specific fixed location that you are familiar with on the same planet. If you name a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a Black Sun lair"), the power fails.
For the duration, as long as you are on the same planet as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
- Casting Period
- 1 minute
- Range
- Self
- Duration
- up to 1 day
- Concentration
- Yes