Holocron

Cage

Tech power · Level 7
power-typeTechlevel7concentration
Same as 5eYou already know this as 5e Forcecage — This is Forcecage with the serial numbers filed off -- same level 7, same cage-or-box dimensions and bar spacing, same trap-on-cast mechanic; only the flavor ('energy'/'powers' instead of 'magical force'/'spells') changed.
Trap creatures in an invisible energy cage or solid box; no unenhanced escape, teleport needs a Cha save, and the power can't be dispelled.
Control
●●breadth · no concentration, hard lock
TargetingArea
Use whenyou need to permanently remove a powerful enemy from the fight
ScalingFlat — no higher-slot scaling.
!Lasts only 1 hour and cannot trap creatures too large to fit the cage dimensions; the solid-box form also blocks your own powers.
control-conditionarea-denial
Pairs witha high-value target capture mission · a party with ranged follow-up · powers that push or pull enemies into range
PlaystyleController

An immobile, invisible, cube-shaped prison composed of energy springs into existence around an area you choose within range. The prison can be a cage or a solid box as you choose.

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any powers cast into or out of the area.

When you cast the power, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

A creature inside the cage can't leave it by unenhanced means. If the creature tries to teleport to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that power to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the power or effect.

This power can't be dispelled.

Codex
Casting Period
1 action
Range
100 feet
Duration
1 hour
Concentration
No