Vitality Shield
Force power · Level 2 · Universal
power-typeForcelevel2alignmentUniversalconcentration
⟜ Requires Force Body
Tweaked from 5eYou already know this as 5e False Life — Like False Life, it conjures a pool of temporary hit points as a magical buffer — but SW5e makes you pay for it by self-inflicting damage and sweetens it with advantage on Str/Dex/Con saves while the shield holds. ✨
Take 2d8 true damage to yourself to gain twice that as temporary hit points plus advantage on Strength, Dex, and Con saves for 1 hour.
DefenseBuff
●●○breadth · costs your own HP
TargetingSelf
Use whenyou have hit points to spare and expect a save-heavy encounter
ScalingSelf-damage increases by 1d8 per slot level above 2nd (and so do the temp HP gained).
!Requires prerequisite Force Body; the power fails if the self-damage would reduce you to 0 HP.
wardingnecrotic
Pairs withForce Body · high-HP Force casters · saves-focused defensive builds
You siphon some of your own vitality to create a barrier in the Force around yourself. You take 2d8 true damage, and gain a number of temporary hit points equal to twice the amount of damage you took. If this damage would reduce your hit points to 0, the power fails. While you have these temporary hit points, you have advantage on Strength, Dexterity and Constitution saving throws. Any remaining temporary hit points are lost when this power ends.
Force Potency. When you cast this power using a force slot of 3rd level or higher, the true damage increases by 1d8 for each slot level above 2nd.
- Casting Period
- 1 action
- Range
- Self
- Duration
- 1 hour
- Concentration
- No