Plant Surge
Force power · Level 3 · Light
power-typeForcelevel3alignmentLightconcentration
Same as 5eYou already know this as 5e Plant Growth — This is your Plant Growth — same 3rd-level dual mode (overgrowth that quadruples movement cost, or an 8-hour casting that boosts harvests for a year), just reflavored as a Force power. ✨
In 1 action, overgrow a 100-foot radius so moving costs 4× movement; or over 8 hours, double food yield from a half-mile radius for a year.
ControlUtility
●●○breadth · dual mode: combat or exploration
TargetingArea
Use whenyou need instant area denial across a large zone in combat
ScalingFlat — no higher-slot scaling.
!The 8-hour cast is purely a downtime/exploration tool; the 1-action difficult terrain also slows allies unless you exclude them.
area-denialcontrol-condition
Pairs withranged-focused parties who stay out of the zone · a Force naturalist build · open-terrain chase or ambush scenarios
If you cast this power using 1 action, all normal plants in a 100-foot radius centered on a point become overgrown. Moving through the area spends 4 feet of movement for every 1 foot moved. You can exclude areas of any size within the power's area from being affected.
If you cast this power over 8 hours, all plants in a half-mile radius centered on a point yield twice the normal amount of food when harvested for 1 year.
- Casting Period
- 1 action or 8 hours
- Range
- 150 feet
- Duration
- Instantaneous
- Concentration
- No