Holocron

Scrambling Field

Tech power · Level 8
power-typeTechlevel8concentrationtrue
Same as 5eYou already know this as 5e Antimagic Field — This is Antimagic Field with the serial numbers filed off -- same 8th-level, 10-foot suppression bubble that shuts down powers (spells) and enhanced (magic) items, so just swap 'magic' for 'the Force' and you already know it.
Surround yourself with a moving 10-foot-radius sphere that fully suppresses all powers and enhanced items inside it for up to 1 hour.
ControlDefense
○○breadth · self-suppression too situational
TargetingSelf
Use whenyou need to hard-counter enemy casters or enhanced-item users
ScalingFlat — no higher-slot scaling.
!Requires concentration and suppresses your own enhanced items and ally powers inside the sphere — positioning is critical.
area-denialanti-droidwarding
Pairs witha non-enhanced melee ally who can fight inside the field · Squad Shield for physical protection · an enemy-caster-heavy encounter
PlaystyleControllerDefender

A 10-foot-radius shimmering sphere of power suppression surrounds you. Within the sphere, powers can't be cast and enhanced items become mundane. Until the power ends, the sphere moves with you, centered on you.

Powers and other enhanced effects are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed power is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

Targeted Effects. Powers and other enhanced effects that target a creature or an object in the sphere have no effect on that target.

Enhanced Areas. The area of another power or enhanced effect, such as explosion, can't extend into the sphere. If the sphere overlaps an enhanced area, the part of the area that is covered by the sphere is suppressed.

Powers. Any active power or other enhanced effect on a creature or an object in the sphere is suppressed while the creature or object is in it.

Enhanced Items. The properties and powers of enhanced items are suppressed in the sphere. For example, a +1 lightsaber in the sphere functions as an unenhanced lightsaber.

An enhanced weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If an enhanced weapon or a piece of enhanced ammunition fully leaves the sphere (for example, if you fire an enhanced shot or throw an enhanced vibrospear at a target outside the sphere), the enhancement of the item ceases to be suppressed as soon as it exits.

Enhanced Travel. Teleportation fails to work in the sphere, whether the sphere is the destination or the departure point for such enhanced travel. A portal to another location temporarily closes while in the sphere.

Creatures and Objects. A creature or object summoned or created by powers temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.

Tech Override/Diminish Tech. Powers and enhanced effects such as tech override have no effect on the sphere. Likewise, the spheres created by different scrambling field powers don't nullify each other.

Codex
Casting Period
1 action
Range
Self (10-foot-radius sphere)
Duration
up to 1 hour
Concentration
Yes