Holocron

Alarm

Tech power · Level 1
power-typeTechlevel1concentration
Same as 5eYou already know this as 5e Alarm — This is your Alarm spell, point-for-point — ward a 20-foot area, exempt chosen creatures, and pick a mental ping or an audible hand-bell.
Ward a door, window, or 20-foot area so you are alerted mentally or audibly whenever a Tiny+ creature enters or touches it.
RitualDetection
●●breadth · exploration and rests only
TargetingArea
Use whensetting up a safe camp or perimeter before a rest
ScalingFlat — no higher-slot scaling.
!Takes a full minute to cast — set it before danger, never during a fight.
wardingdivination
Pairs witha party resting in hostile territory · scout role · watch-rotation planning
PlaystyleScout

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the power ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the power, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A silent alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

Codex
Casting Period
1 minute
Range
30 feet
Duration
or until the end of your next short or long rest; whichever happens first
Concentration
No