Holocron

Release

Tech power · Level 2
power-typeTechlevel2concentration
Tweaked from 5eYou already know this as 5e Knock — This is Knock by another name — it pops locks, bars, and stuck doors and suppresses a magical lock for 10 minutes, except SW5e's version drops the loud 300-foot knock, so it's silent.
Unlock, unstick, or unbar any mundane lock or door within 60 feet, or suppress the Lock power on a target for 10 minutes.
Utility
●●breadth · opens anything mundane
TargetingSingle
Use whena door, binders, or Lock power is blocking progress
ScalingFlat — no higher-slot scaling.
kineticcontrol-condition
Pairs withLock (counter-pair) · a heist or infiltration scenario · a Scout or Operative
PlaystyleScoutSkill Monkey

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of binders, a lock, or another object that contains a mundane or enhanced means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If you choose a target that is held shut with lock, that power is suppressed for 10 minutes, during which time the target can be opened and shut normally.

Codex
Casting Period
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No