Holocron

Revitalize

Force power · Level 5 · Light
power-typeForcelevel5alignmentLightconcentration

⟜ Requires Spare the Dying

Tweaked from 5eYou already know this as 5e Raise Dead — This is your Raise Dead—1 HP, cures poison/disease, the -4 comeback penalty—but with a much tighter 10-minute window instead of 10 days, and it won't work on droids or constructs.
Revive a creature dead up to 10 minutes with 1 HP; neutralizes poisons and diseases, but a -4 roll penalty persists until 4 long rests pass.
RitualHealing
○○breadth · post-combat resurrection only
TargetingSingle
Use whenan ally fell in the last 10 minutes and you have a minute to bring them back
ScalingFlat — no higher-slot scaling.
!Takes 1 minute to cast — not usable mid-combat; requires Spare the Dying prerequisite; no effect on droids or constructs; fails if the body lacks vital organs.
healingwarding
Pairs withSpare the Dying · Light-side support caster · parties without access to revive tech
PlaystyleHealer

You return a dead creature you touch to life, provided that it has been dead no longer than 10 minutes. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This power has no effect on droids or constructs.

This power also neutralizes any poisons and cures diseases that affected the creature at the time it died.

This power closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the power automatically fails.

Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Codex
Casting Period
1 minute
Range
Touch
Duration
Instantaneous
Concentration
No